Monday, August 2, 2010

Final Fantasy Music

Nobuo Uematsu, composer of most of the Final Fantasysoundtracks

The titles in the series feature a variety of music, but frequently reuse themes. Most of the games open with a piece called "Prelude", which has evolved from a simple, 2-voice arpeggio in the early games to a complex, melodic arrangement in recent installments. Victories in combat are often accompanied by a victory fanfare, a theme that has become one of the most recognized pieces of music in the series. The basic theme that accompanies Chocobo appearances has been rearranged in a different musical style for each installment. A piece called "Prologue" (and sometimes "Final Fantasy"), originally featured in the first game, is often played during the ending credits. Although leitmotifs are common in the more character-driven installments, theme music is typically reserved for main characters and recurring plot elements.
Nobuo Uematsu was the chief music composer of the Final Fantasy series until his resignation from Square Enix in November 2004. Other composers include Masashi Hamauzu and Hitoshi Sakimoto. Uematsu was allowed to create much of the music with little direction from the production staff. Sakaguchi, however, would request pieces to fit specific game scenes including battles and exploring different areas of the game world. Once a game's major scenarios were completed, Uematsu would begin writing the music based on the story, characters, and accompanying artwork. He started with a game's main theme, and developed other pieces to match its style. In creating character themes, Uematsu read the game's scenario to determine the characters' personality. He would also ask the scenario writer for more details to scenes he was unsure about. Technical limitations were prevalent in earlier titles; Sakaguchi would sometimes instruct Uematsu to only use specific notes. It wasn't until Final Fantasy IV on the SNES that Uematsu was able to add more subtlety to the music.

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